All other

Mythic Game Project Addition Artificial Intelligence and Quest System Components (Christopher Alan Ballinger)

Blog post image

Google Alerts brought this extensive masters paper to my attention, by Christopher Alan Ballinger. The paper explains what expert systems are and has a lot of DRL examples to follow.http://www.csci.csusb.edu/turner/690/example_projects/chris_ballinger_masters_project.pdf I’d be interested to see this code published online for others to play with. “In this project, we describe the design decisions and principles behindRead more →

AI Research Overview

Blog post image

For a recent presentation I made an overview diagram of related research areas and ideas, so people can see how things relate. click to enlarge. http://community.jboss.org/wiki/DroolsLanguageEnhancements

Machine learning – and Apache Mahout

Blog post image

Isabel Drost recently contributed some enhancements to the Guided Editor (to allow nested facts, very handy) – quite a clever patch. As if that isn’t enough, she is also a contributor to the Apache Mahout project:Mahout is: (in the projects own words): “Mahout’s goal is to build scalable, Apache licensed machine learning libraries.” The projectRead more →

Drools and Machine Learning

Blog post image

I’m Gizil. I am doing my master thesis in Drools project. I’m working on decision trees. I have made an ID3, C4.5 implementation with rule generation. I’m investigating bagging and boosting algorithm in order to produce better rules. I am using Annotations on object fields to be able to process extra information on the attributes ofRead more →

Zementis Drools Case Study

Blog post image

Here at Zementis we have developed a decision engine called ADAPA – Adaptive Decision and Predictive Analytics (http://zementis.com/products.htm) that offers at its core batch and real-time scoring of predictive models as well as fast execution of business rules. As you readers might have guessed, the rules engine is Drools. I will briefly sketch the coreRead more →